![]() ![]() But now in Summon Aeterna, it's action-related. Is that something that you know, that feedback that you get from the players that you perhaps in future iterations, other games, that the combat is something that you can improve? Yeah, we know that in Aeterna, the combat is not the main thing." " And she loved the game, but she thought that the combat could use some work. ![]() So we think that is a very, very good thing in that kind of games. " They can build his player to many branches, tank branches, ranged branch, or melee branch, and for many bosses, so many opportunities for that. ![]() It's very, how to say, it's very good for the player." And in terms of progression, we implement an RPG system that is not usually in that games, like Hollow Knight or Ori. " So the game is really precise with that consistency. So it's difficult for us that the controls respond very fast, but we need that." It's very difficult in Switch, for example, or in portable. " So we know that the player is very angry with our game. So what can you tell us about these two aspects that she thought were really, really good with Eterna Noctis on the Switch? Our game has the tough, difficult, and precision platforming." " If I remember correctly, it was our Rebecca who played the game for review, and she praised the progression of the game, how you feel like you were progressing, and the platforming. And it's more a storytelling DLC, and the Virtuoso is more a challenge DLC." I don't know if the people know who is the emperor, but it's more like the emperor. " Now this history, but it's very good for the experience now that they have two bosses, spectacular bosses. It fits the main history, but in fact it's not necessary for the player." What about the DLC that you guys just released a couple of weeks ago? This DLC has another history of Eterna, but a secondary history. " And that about the DLC that you are going to release before the year-end. The DLC is a boss rush, and you can fight again with the bosses, with too many difficulties, new difficulties, new challenges, simultaneous bosses. " The main character of the DLC is the collectionist, and he's an artist, so it's Virtuoso. Why Virtuoso? Because you have to be very good with the controller, or Virtuoso because it's music-related? In fact, it's music-related." " I love the difficulty of the platforms, the precision of the platforms, and the success of the game is very nice for our spirit. It's a very big project, with a lot of spikes and pain, and it's beautiful for the players." " We released our second game now, in two months, that is Summum Aeterna, but more or less in December, we launched the next DLC, called Virtuoso, and we are very happy with the project. ![]() What's the status of the project? How do you feel about the project right now? The studio is very happy with the project, particularly with Aeterna Noctis." " You guys released a game which was really beautiful and really nice, and then released a DLC, and now, perhaps in the future, more DLC. Regardless, Xbox is putting in work at E3 to make sure that there are numerous reasons to subscribe, whether it be access to older beloved games or exciting new ones." We're at Gamelab 2023 in Barcelona, and now it's time to talk about an indie game that I've been following, but I wanted to learn more about, and it's still expanding, and it's beautiful, and it's Aeterna Noctis. For those who are excited and immediately interested in this game genre, it is another reason to consider Xbox Game Pass. Xbox Game Pass currently has over 300 games for players to download and play for free with more games continuously being added. Although Atomic Heart will be available on all platforms, it will also be readily available for download to those with Xbox Game Pass, which will give players who may not normally be interested in this type of game an opportunity to try it out. Though it will be in an alternate reality with things the Soviet Union did not have in 1955, like holograms and robots, the Russian pop song in the trailer gives the impression that players will still give players a cultural view normally unseen. This game will give players a view into a country and culture not usually seen in video games. In Atomic Heart, there are six key locations that players will be introduced to. For example, Far Cry is a shooter first, but the exploration is a loved component that makes Far Cry, Far Cry. Exploration is a big component of open-world RPGs, but it is also a favorite in shooters. ![]()
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